jeudi 30 mai 2019

Unity exceptions on load texture with WWW

I need to download image from server and show in sprite. All example I can find recommended next code

    WWW www = new WWW(requestUrl);
    yield return www;
    onTextureLoaded(www.texture,id);

But I cant find the way how should I handle exceptions in this case. Should I add Try catch Or there any wat to check if request was successful?




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