Hey guys so im trying to correctly map a texture to a 3d object in three.js. I'm using Cinema4D to create my objects then exporting to colada then re-exporting from maya as a .js object. The texture is baked out in C4D as a jpg.
Here is what everything looks like: http://ift.tt/1bDV5hU
And here is the code I'm using:
var floorDiskmaterial = new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('img/testColor.jpg'),
transparent: true,
color: 0xeaeaea,
ambient: 0x062537,
specular: 0x6a3e6d,
shading: THREE.FlatShading,
fog: false,
shininess: 50,
});
loader.load( "models/test2.js", function( geometry ) {
FloorDiskFire = new THREE.Mesh( geometry, floorDiskmaterial);
FloorDiskFire.position.set(0,0.2,0);
FloorDiskFire.castShadow = true;
FloorDiskFire.receiveShadow = true;
FloorDiskFire.scale.set(1.5,1.5,1.5);
//FloorDiskFire.rotation.y = -0.78;
} );
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