so i made a bunch of squares grids using html canvas. I am implementing the drag mechanism, and i only want to allow user to drag in rectangle shape. right now, depending how user drag, they can make an another shape as shown in below. And this is a side questions, i am making a very large grid using html canvas and its little laggy, any tips for that ?
Here are my code of html and javascript
function getSquare(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: 1 + (evt.clientX - rect.left) - (evt.clientX - rect.left)%10,
y: 1 + (evt.clientY - rect.top) - (evt.clientY - rect.top)%10
};
}
function emptySquare(context) {
context.rect(0, 0, canvas.width, canvas.height);
context.fillStyle = "#ffffff"
context.fill();
context.strokeStyle = "#ddd";
context.stroke();
}
function range(start, end) {
var ans = [];
if (end > start) {
for (let i = start; i <= end; i += 10) {
ans.push(i);
}
} else {
emptySquare(context);
for (let i = start; i >= end; i -= 10) {
ans.push(i);
}}
return ans;
}
function drawBoard(context) {
for (var x = 0.5; x < 20001; x += 10) {
context.moveTo(x, 0);
context.lineTo(x,20000);
}
for (var y = 0.5; y < 20001; y += 10) {
context.moveTo(0, y);
context.lineTo(20000, y);
}
context.strokeStyle = "#ddd";
context.stroke();
}
function fillSquare(context, x, y){
context.fillStyle = "#70B7B5";
context.fillRect(x,y,9,9);
}
var canvas = document.getElementById('myBoard');
var context = canvas.getContext('2d');
var A;
drawBoard(context);
var isDrag= false;
// drawBoard(context);
canvas.addEventListener('mousedown', function(evt) {
var mousePos = getSquare(canvas, evt);
isDrag=true;
fillSquare(context, mousePos.x, mousePos.y);
previousPos = mousePos;
}, false);
canvas.addEventListener('mousemove', function(evt) {
if (isDrag) {
var mousePos = getSquare(canvas, evt);
var x_dist = range(previousPos.x, mousePos.x);
var y_dist = range(previousPos.y, mousePos.y);
for (x in x_dist) {
for (y in y_dist) {
fillSquare(context, x_dist[x], y_dist[y]);
}
}
}
}, false);
canvas.addEventListener('mouseup', function(evt) {
if (isDrag){
isDrag = false;
}
}, false);
// const p = context.lineWidth / 2; //padding
// const x = 30;
// const y = 30;
// const img = new Image();
// img.src = `snsd.jpg`;
// img.onload = function() {
// A = context.drawImage(img, 0, 0,200,200);
// context.strokeRect(0, 0, 200, 200);
// };
// img2 = new Image();
// img2.src = `ive.jpg`;
// img2.onload = function() {
// A = context.drawImage(img2, 200, 200,200,200);
// };
// img3 = new Image();
// img3.src = `twice.jpg`;
// img3.onload = function() {
// A = context.drawImage(img3, 0, 200,200,200);
// };
// img4 = new Image();
// img4.src = `blackpink.jpg`;
// img4.onload = function() {
// A = context.drawImage(img4, 200, 0,200,200);
// };
// img5 = new Image();
// img5.src = `promis9.jpg`;
// img5.onload = function() {
// A = context.drawImage(img5, 400, 0,400,400);
// };
// for (let xCell = 0; xCell < 10; xCell++) {
// for (let yCell = 0; yCell < 10; yCell++) {
// const x = xCell * 30;
// const y = yCell * 30;
// const img = new Image();
// img.onload = function() {
// context.drawImage(img, x+p, y+p, 60-p*2, 60-p*2);
// };
// img.src = `https://dummyimage.com/60x60/000/fff&text=${xCell},${yCell}`;
// }
// }
var canvas = document.getElementById('myBoard');
var context = canvas.getContext('2d');
// drawBoard(context);
var isDrag=false;
canvas.addEventListener('mousedown', function(evt) {
var mousePos = getSquare(canvas, evt);
isDrag=true;
fillSquare(context, mousePos.x, mousePos.y);
previousPos = mousePos;
}, false);
canvas.addEventListener('mousemove', function(evt) {
if (isDrag) {
var mousePos = getSquare(canvas, evt);
var x_dist = range(previousPos.x, mousePos.x);
var y_dist = range(previousPos.y, mousePos.y);
for (x in x_dist) {
for (y in y_dist) {
fillSquare(context, x_dist[x], y_dist[y]);
}
}
}
}, false);
canvas.addEventListener('mouseup', function(evt) {
if (isDrag){
isDrag = false;
}
}, false);
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<canvas id="myBoard" width="1440" height="1200"></canvas>
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<script type="text/javascript" src="./assets/js/drag_field.js"></script>
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