I use Unity webRequest to fetch mjpeg stream from server. But it only works on localhost. If I move the server to another machine in the same LAN. Unity response connection refused.
The script is below. If the url is http://locahost:7777/img
it's fine. I've also try http://127.0.0.1:7777/img
and http://192.168.0.2:7777/img
(localhost IP) all of them work fine. But when I host the server on another machine http://192.168.0.7:7777/img
it fail.
var webRequest = WebRequest.Create("http://192.168.0.4:7777/img");
webRequest.Method = "GET";
List<byte> frameBuffer = new List<byte>();
int lastByte = 0x00;
bool addToBuffer = false;
BufferedStream buffer = null;
try
{
Stream stream = webRequest.GetResponse().GetResponseStream();
buffer = new BufferedStream(stream);
trackedBuffers.Add(buffer);
}
catch (System.Exception ex)
{
Debug.LogError(ex);
}
I've use HTML to test and all of them works great.
<html>
<body>
<img src="http://localhost:7777/img">
<img src="http://192.168.0.2:7777/img">
<img src="http://192.168.0.4:7777/img">
</img>
</body>
</html>
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