So I wanted to make a chat app in C#, I watched a video about it(https://www.youtube.com/watch?v=ve2LX1tOwIM), I completely copied the code for now but when I run the server, Connect the client to the server and send a message from the client what happen is that it infinitely sends the message to both client and server. I am not sure why it does that since the code is exactly like shown in the video I watched. You can see this in my repository.
In case you want to see the code: Client:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SimpleTCP;
namespace Client
{
public partial class ClientForm : Form
{
SimpleTcpClient client;
public ClientForm()
{
InitializeComponent();
}
private void ClientForm_Load(object sender, EventArgs e)
{
client = new SimpleTcpClient();
client.StringEncoder = Encoding.UTF8;
client.DataReceived += Client_DataReceived;
}
private void Client_DataReceived(Object sender, SimpleTCP.Message e)
{
txtStatus.Invoke((MethodInvoker)delegate ()
{
txtStatus.Text += e.MessageString;
e.ReplyLine(String.Format("You: {0}", e.MessageString));
});
}
private void SendMessageInput_Click(object sender, EventArgs e)
{
client.WriteLine(MessageInput.Text);
}
private void StartInput_Click(object sender, EventArgs e)
{
StartInput.Enabled = false;
client.Connect(HostInput.Text, Convert.ToInt32(PortInput.Text));
}
}
}
And that is the Server:
using System;
using System.Net;
using System.Text;
using System.Windows.Forms;
using SimpleTCP;
namespace HyperChat
{
public partial class ServerForm : Form
{
SimpleTcpServer server;
public ServerForm()
{
InitializeComponent();
}
private void ServerForm_Load(object sender, EventArgs e)
{
server = new SimpleTcpServer();
server.Delimiter = 0x13;
server.StringEncoder = Encoding.UTF8;
server.DataReceived += Server_DataReceived;
}
private void Server_DataReceived(object sender, SimpleTCP.Message e)
{
txtStatus.Invoke((MethodInvoker)delegate ()
{
txtStatus.Text += e.MessageString;
e.ReplyLine(String.Format("You: {0}", e.MessageString));
});
}
private void StartButton_Click(object sender, EventArgs e)
{
txtStatus.Text += "Server Started...";
IPAddress ip = IPAddress.Parse(hostInput.Text);
server.Start(ip, Convert.ToInt32(portInput.Text));
StartButton.Enabled = false;
}
private void StopButton_Click(object sender, EventArgs e)
{
if (server.IsStarted)
{
server.Stop();
}
}
}
}
I would really appreciate getting help, I tried messing up with my code but it didn't really work, I do want to mention that in the video they said you need to connect to get the IP you want to connect using:
System.Net.IPAddress ip = new System.Net.IPAddress(long.Parse(txtHost.Text))
But it gives errors and what you really need to do is:
System.Net.IPAddress ip = System.Net.IPAddress.Parse(hostInput.Text);
What I expect to happen is the server to send the message like it should but for some reason it doesn't. I would really appreciate getting help with this. Thanks.
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