I am building a browser-based low latency game(tetris battle). Since it is a battle, at least two user need to be synchronized when the battle begins. I decided to use a cocos2d-js(javascript) for a client, however, I am not quite sure about the server since I don't have much experience this field.
Since I want to afford as many people as possible, I am considering non-blocking IO. For the server, what programming language and APIs are recommended for this kind of task?
Aucun commentaire:
Enregistrer un commentaire