I'm trying to add AnalyserNode and visualize the output sound to a web audio example that I made but I can't figure out how. I think I am not passing the right source to the analyser (?)
Here for the full code : https://jsfiddle.net/kepin95043/1ub0sjo3/
<script>
var fs = 2000;
var gain = 0.2;
class Sound {
constructor(context) {
this.context = context;
}
init() {
this.oscillator = this.context.createOscillator();
this.oscillator.frequency.value = fs;
this.gainNode = this.context.createGain();
this.oscillator.connect(this.gainNode);
this.gainNode.connect(this.context.destination);
}
play(value) {
this.init();
this.gainNode.gain.setValueAtTime(gain, this.context.currentTime);
this.oscillator.start();
}
stop() {
this.gainNode.gain.exponentialRampToValueAtTime(0.001, this.context.currentTime + 1);
this.oscillator.stop(this.context.currentTime + 1);
}
}
var context = new AudioContext();
var sound = new Sound(context);
sound.init();
var wave = 'sine';
var state = 'paused';
var waveSelectors = document.querySelectorAll('.waveform');
var playBtn = document.querySelector('#play');
var container = document.querySelector('.container');
waveSelectors.forEach(function(button) {
button.addEventListener('click', function() {
cleanClass('active');
wave = button.dataset.wave;
sound.oscillator.type = wave;
button.classList.add('active');
})
})
playBtn.addEventListener('click', function() {
context.resume().then(() => {
console.log('Playback resumed successfully');
});
if (playBtn.text == 'Play') {
sound.play();
sound.oscillator.type = wave;
playBtn.text = 'Pause';
} else {
sound.stop();
playBtn.text = 'Play';
}
})
function cleanClass(rclass) {
waveSelectors.forEach(function(button) {
button.classList.remove(rclass);
})
}
function changeFs(val) {
fs = val;
var output = document.getElementById("fsValue");
output.innerHTML = val;
sound.stop();
sound.play();
console.log(val);
};
function changeGain(val) {
gain = val;
var output = document.getElementById("gainValue");
output.innerHTML = val;
sound.stop();
sound.play();
console.log(val);
};
var masterGain;
masterGain = context.createGain();
masterGain.connect(context.destination);
// analyser
var analyser = context.createAnalyser();
masterGain.connect(analyser);
var waveform = new Float32Array(analyser.frequencyBinCount);
analyser.getFloatTimeDomainData(waveform);
(function updateWaveform() {
requestAnimationFrame(updateWaveform);
analyser.getFloatTimeDomainData(waveform);
}());
var spectrum = new Uint8Array(analyser.frequencyBinCount);
(function updateSpectrum() {
requestAnimationFrame(updateSpectrum);
analyser.getByteFrequencyData(spectrum);
}());
// oscilloscope
var scopeCanvas = document.getElementById('canvas');
scopeCanvas.width = waveform.length;
//scopeCanvas.height = 200;
scopeCanvas.height = scopeCanvas.width * 0.33;
var scopeContext = scopeCanvas.getContext('2d');
(function drawOscilloscope() {
requestAnimationFrame(drawOscilloscope);
scopeContext.clearRect(0, 0, scopeCanvas.width, scopeCanvas.height);
scopeContext.strokeStyle="white"; // Green path
scopeContext.beginPath();
for (var i = 0; i < waveform.length; i++) {
var x = i;
var y = (0.5 + waveform[i] / 2) * scopeCanvas.height;
if (i === 0) {
scopeContext.moveTo(x, y);
} else {
scopeContext.lineTo(x, y);
}
}
scopeContext.stroke();
}());
</script>
Could anyone help me to identify what I'm doing wrong? Thank in advance!
PS: Open it with Firefox. Does not work on Chromium based browsers for me.
Here is a working example: https://codepen.io/dennisgaebel/pen/YEwLaL
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