What's up guys!
Does anyone know answer because this line:
<b> scene.add(new THREE.PointLightHelper(bluePoint, 3)); </b>
It does not work in my code, which is below:
<b>var bluePoint = new THREE.PointLight(0x0033ff, 100, 500);
bluePoint.position.set( 500, -500, 25 );
scene.addLight(bluePoint);
scene.add(new THREE.PointLightHelper(bluePoint, 3));</b>
I have added the libraries: Projector.js, CanvasRenderer.js, stats.min.js and three.min.js
But it does not work if I remove the line: scene.add(new THREE.PointLightHelper(bluePoint, 3));
My code works. What could it be? There's another way to increase the PointLight size in THREE.js without the THREE.PointLightHelper?
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