I'm developing a game on Unity that needs to reset the player lifes every 2 hours, and to avoid cheating I'm trying to use the Internet time. For that I made a simple method on C# to get the DateTime from microsoft.com. The issue is that sometimes the connection fail, and I want it to return a bool when this happens, so I can get the System.DateTime.Now and check again for the Internet time as soon a connection is available. I tried some things but nothing worked. Here is the code I'm using:
public DateTime GetInternetTime()
{
var myHttpWebRequest = (HttpWebRequest)WebRequest.Create("http://ift.tt/hSyg9Q");
myHttpWebRequest.Timeout = 5000;
myHttpWebRequest.ReadWriteTimeout = 5000;
var response = myHttpWebRequest.GetResponse();
if (response.Equals(false))
{
dateTime = DateTime.Now;
connecionFailed = true;
}
string todaysDates = response.Headers["date"];
dateTime = DateTime.ParseExact(todaysDates, "ddd, dd MMM yyyy HH:mm:ss 'GMT'", CultureInfo.InvariantCulture.DateTimeFormat, DateTimeStyles.AssumeUniversal);
connecionFailed = false;
return dateTime;
}
Please help! I'm really stuck on this!
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