lundi 4 juillet 2016

How to draw a single pixel using `gl.POINTS` on webgl?

I'm trying to draw a single pixel using WebGL. I'm using gl_PointSize = 1.0, and gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0). I expected single black pixels. Yet, this is how my points are rendered:

enter image description here

That is, what I get is gray dots covering an area of about 3x3. How do I get actually single pixels?




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