I'm using OBJLoader to load an OBJ file into my scene.
For whatever reason the vertex ordering seems to be out of whack.
Here is a pic of my model in blender:
And here is a pic of my model in three:
I've seen similar effects before with models and it's always been due to vertex ordering so I make the assumption something is going wrong there.
EDIT By the way, notice the triangles crossing over the letters where in Blender there are none. I believe there may be an offset in the vertex count introduced somewhere.. maybe.
The code:
const mtlLoader = new MTLLoader();
mtlLoader.load('./test.mtl',
(materials) => {
materials.preload();
const objLoader = new OBJLoader();
objLoader.setMaterials(materials);
objLoader.load(
'./test.obj',
(object) => {
scene.add(object);
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
(error) => {
console.log('An error happened');
}
);
},
(xhr) => {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
(error) => {
console.log('An error happened');
}
)


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