The problem I am experiencing is that the animation delay is being applied on the animation event also for the reverse ( but in the beginning rather than at the end )
Is animation-direction:reverse "broken" as with everything else in the web world? Or is there a way around this?
Fiddle:
div {
background: red;
height: 100px;width: 100px;
animation-duration: 1000ms;
animation-fill-mode: both;
animation-delay: 2000ms;
transform: translateX(150px);
}
div.animate {
animation-name:animate;
}
div.reverse {
animation-direction: reverse;
background-color:yellow;
}
@keyframes animate {
100% {
height:300px;width:300px;
}
}
As you can see on the fiddle, the delay is applied at the beginning on both directions. You can't do
0% { animation-delay:2000ms; }
but has to be applied outside the @keyframes.
I guess that's the way they "intended" it to be, and that it's not part of the @keyframes but that is not really a good one in a real world application.
I guess I could add "30%" initial value rather than a delay, but then I would have to declare a "zero" state and somehow start multiplying all other values somehow and adjust duration to account for that.
Jeeeeeeeezus.
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